An Analysis of the Educational Potential of Augmented Reality Games for Learning

نویسندگان

  • Birgit Schmitz
  • Marcus Specht
  • Roland Klemke
چکیده

This paper presents a review of practical research papers on augmented reality games for learning. The study evaluates how these games may impact motivation (affective learning outcomes) and knowledge gain (cognitive learning outcomes). For the analysis, we use game design patterns for mobile games and Bloom’s taxonomy of educational objectives. Our study results substantiate the generally assumed motivational potential of augmented reality games. Also, they indicate that augmented reality games may have the potential to bring about cognitive learning outcomes. Author

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تاریخ انتشار 2012